About Me
I have gone by a few different titles, Creative Director, Design Manager, Game Designer, at the end of the day I do 2 things.
I will make your game fun - I spent the last 14 years of my 20 year career focusing on what made something “fun“. I have worked on multiple genres and platforms for all types of audiences. I can confidently say what makes something fun, why it is fun, and then create a plan to execute it - even if the premise is unprecedented.
I will create a team environment everyone will love working in and with - It’s hard to make something fun if you’re not having fun making it. I specialize in creating psychological safety and empowerment on a creative team. I have been a manager, director, and lead, and I absolutely love coaching the careers of new designers and creatives.
Skills:
Adobe Suite, Unity, Maya, JIRA, Notion, Proprietary Engines, Blender, Event Scripting, Game Design, Level Design, Game Balancing, Game Pacing, Animation Direction, Monetization, UI/UX design, Confluence, Miro, Figma, Creative Collaboration, Google Suite
Award Winning Games
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Award Winning Games 〰️
JURASSIC WORLD: VR EXPEDITION - 2018
LEAD INTERACTIVE DESIGNER
DAVE & BUSTERS - MOTION SIMULATOR RIDE
BEST LOCATION-BASED VR EXPERIENCE 2018 (UPLOAD VR)
I was the Lead Interaction Designer for this motion simulator ride. I designed the interactions, UI design, game design, production, and onboarding/offboarding design.
SPONGEBOB: BUBBLE PARTY - 2015
GAME DESIGNER
MOBILE - PUZZLE
BEST BOARD/PUZZLE GAME 2015 (APPY AWARD)
I did the game balancing and monetization balance.
ST. NOIRE - 2020
LEAD GAME DESIGNER
AMAZON ALEXA - BOARD GAME
INNOVATION AWARD - GAMING 2020 (CES)
I designed this board game from concept to production. This was a unique challenge because it was an Alexa Board Game that’s also a narrative murder mystery. I had a lot of fun designing this one with Nolan Bushnell.
VR Experiences
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VR Experiences 〰️
PROJECT ZENITH - 2017
LEAD GAME DESIGNER
GEAR VR - FPS WALKTHROUGH EXPERIENCE
I designed this VR walkthrough experience. This included layout, pacing, interactions, level design, enemy design, and production and milestone setup.
ESCAPE RUINS - 2023 (UNRELEASED)
LEAD DESIGN/PRODUCTION/PRODUCT
VIVE - VR 4D ESCAPE ROOM
I designed and directed this VR experience. This included layout, pacing, story, biz dev, and production and milestone setup.
VARIOUS - 2019-2023
EXPERIENCE DESIGN MANAGER
OCULUS - VR LEARNING MODULES
I managed the game designers, learning designers, UI/UX designers, and Art teams for these learning modules. Also did game design, balancing, and product design.
WWE ENTRANCE - 2021 (PERSONAL PROJECT)
DESIGN
OCULUS 1 - VR WALKTHROUGH
I designed this VR walkthrough experience. This included layout, pacing, animation, modeling, and scripting.
MONTEZUMA’S TREASURE RIDE - 2018
LEAD DESIGN/PRODUCTION/PRODUCT
VIVE - VR MOTION SIMULATOR
I designed and directed this VR ride experience. This included layout, pacing, story, biz dev, and production and milestone setup.
PING - 2016
LEAD GAME DESIGNER
GEAR VR - ARCADE
I helped design, test, balance, and produce this competitive, VR experience.
GHOST MANOR - 2017
LEAD GAME DESIGNER
GEAR VR - HAUNTED WALKTHROUGH
I designed and directed this VR walkthrough experience. This included layout, pacing, story, interactions, and production and milestone setup.
Mythic Combat - 2016
LEAD GAME DESIGNER
GEAR VR - ARCADE/FIGHTING
I helped design, test, balance, level design, and produce this competitive, VR experience.
SINISTER INN - 2023 (PERSONAL PROJECT)
LEAD DESIGN/PRODUCTION/PRODUCT
OCULUS 2 - HAUNTED WALKTHROUGH
I designed and directed this VR walkthrough experience. This included layout, pacing, story, interactions, animation, and production and milestone setup.
Big Buck Hunter VR - 2024
PERSONAL PROJECT
VR SHOOTER
I designed this VR shooter prototype for fun, based on the classic arcade game.
Video Games
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Video Games 〰️
LEAGUE OF LEGENDS - 2007
ASSOCIATE PRODUCER/GAME DESIGNER
PC - MOBA
I worked on League of Legends back in 2007. I did game design, animation direction and was the outsource producer. Outside of all those responsibilities I also named the game!
SPARCADE: WHEEL OF FORTUNE - 2016
LEAD GAME DESIGNER
MOBILE - SKILL
I did the game design and production for this game. I served as the main point of contact for GSN Games. I designed the layout and balancing of the game for a gaming (gambling) platform. I also directed the QA and milestone setups and deliveries.
TEENAGE MUTANT NINJA TURTLES: BATTLE MATCH - 2015
LEAD GAME DESIGNER
MOBILE - PUZZLE
I was the main point of contact with Nickelodeon. I did game design, UI design, production, monetization design and balance, laid out the editor system, wrote the dialogue, and designed all 96 levels.
SPARCADE: TRIVIAL PURSUIT (UNRELEASED) - 2016
LEAD GAME DESIGNER
MOBILE - SKILL
I did the game design and production for this game. I served as the main point of contact for GSN Games. I designed the layout and balancing of the game for a gaming (gambling) platform. I also directed the QA and milestone setups and deliveries.
HORIZON BLAST - 2023
ALMOST ALL DEVELOPMENT
MOBILE - ACTION/SKILL
I did biz dev, game design, game direction, art direction, UI/UX direction, all production, monetization design, designed all 100 levels, enemies, and bosses, and all management including client management. Had help with art, programming, and QA.
POKERIETY - 2010
LEAD GAME DESIGNER
FACEBOOK - POKER
I did game design, UI design, production, and art direction.
SPARCADE: SCRABBLE - 2016
LEAD GAME DESIGNER
MOBILE - SKILL
I did the game design and production for this game. I served as the main point of contact for GSN Games. I designed the layout and balancing of the game for a gaming (gambling) platform. I also directed the QA and milestone setups and deliveries.
VERA - 2014
GAME DIRECTOR
PC/KINECT - VIRTUAL REHABILITATION
I was the game director for this experimental rehabilitation game. I did the UI design, game design, animation direction, QA direction, Voice over direction, milestone and OKR management, and level design.
BOOGA BOOGA - 2012
LEAD GAME DESIGNER
FACEBOOK/MOBILE - TOWER DEFENSE
I did game design, UI design, QA direction, concept art, monetization design, and I designed all 114 levels, over a dozen enemies, and 30+ weapons. This game was released on Facebook, then ported to iPad the next year.
JUNGLE JACKPOT SLOTS - 2012
LEAD GAME DESIGNER
MOBILE - SLOT MACHINE
I did game design, concept art, UI design, QA direction, and balanced the pacing and win rate.
CYBERVILLE - 2011
LEAD GAME DESIGNER
FACEBOOK - TOWER DEFENSE
I did game design, UI design, QA direction, and I designed all 200+ levels, all enemies, and all weapons.
FREAKY PETS - 2010
GAME DESIGNER
PC - ONLINE WORLD
I did game design, UI design, production, level design, and QA direction.
FREAKY CREATURES - 2009
GAME DESIGNER
PC - TCG
I did game design, documentation and QA.
VARIOUS
QA - 2004/2005
I did QA for Electronic Arts and Activision on the following projects:
Tony Hawk’s Underground 2
Goldeneye: Rogue Agent
Medal of Honor: European Assault
Tiger Woods PGA Tour 06’
The Sims 2
Black and White 2
Tony Hawk’s Proving Ground